Field inventory / item reference
Funnel Runners items: what deserves a slot
A run is won by carrying the right dependency, not the most loot. Use this compact reference to separate repair tools, protective gadgets, consumables and optional finds before the weather closes in.
Useful, not exhaustive
This page tracks decision-relevant items verified in official material or reviewed v0.34.19 footage. Exact spawn rates, vending unlock levels and balance values are deliberately omitted: they are version-sensitive and not reliably documented. English item names are retained where no official localization exists.
Evidence labels
Tools
Repair dependencies and access tools. Check the van first so the squad does not duplicate the same search.
Item
Toolbox
Run value
Supports several mechanical repairs, including tire and battery work.
Field note
Treat it as a shared run enabler. Call out its location even when another player is carrying the replacement part.
Item
Scissor jack
Run value
Part of the flat-tire repair chain.
Field note
A replacement tire alone is not enough. Stage the jack, toolbox and tire at the van before starting.
Item
Crowbar
Run value
Opens boarded entrances and expands the searchable house routes.
Field note
Useful early when nearby houses are sealed; less valuable than a missing mandatory repair item late in the run.
Gadgets
Information, weather protection and team recovery. Their value rises when conditions match the threat.
Item
Umbrella
Run value
Protects the holder and a nearby teammate from rain, acid rain and hail.
Field note
Stay close enough to share the protection; it is a route tool, not permission to ignore severe weather.
Item
Portable conductor
Run value
Provides local lightning protection for the holder and nearby teammates.
Field note
Group around it during exposed travel and still avoid fallen power lines.
Item
Pocket radar
Run value
Reveals nearby loot and distinguishes mission-critical parts from ordinary pickups.
Field note
Use it to tighten a search route, then return required parts instead of extending the sweep.
Item
Defibrillator
Run value
Revives a downed teammate.
Field note
Strong insurance for groups, but it cannot replace an item required to make the van leave.
Item
Walkie-talkie
Run value
Supports long-range team communication when switched on.
Field note
Current notes still flag communication problems, so agree on fallback meeting points before splitting up.
Consumables
Short-term recovery and stamina support. Small inventories reward using them at the right moment instead of hoarding them.
Item
Food and energy supplies
Run value
Portable support for a demanding route or recovery window.
Field note
If the benefit is useful now, consume it and free the slot. Do not carry a snack past a mandatory part.
Item
First-aid supplies
Run value
Help recover from injured states before movement penalties become critical.
Field note
Heal before taking a heavy tire or crossing an exposed route. Specific tuning can change between builds.
Collectibles and optional finds
Progression or side-objective loot. Valuable only while it does not compromise the evacuation.
Item
Documents
Run value
Optional-objective material that can be deposited in van storage.
Field note
Store it rather than spending an active inventory slot on the rest of the run.
Item
Other optional finds
Run value
Can contribute to optional objectives and progression rewards.
Field note
Drop the chase once mandatory repairs or the recall window are at risk. The guide does not claim a complete collectible list.